Whenever there's a break in his assault, victory is the all-too-simple tactic of hack-and-slash melee attacking. Miraak’s assailments - a rotation of dragon shouts, whipping tentacles and destruction spells - though intimidating, are nothing a few potions and a sturdy set of armor cannot handle. The final battle successfully culminates a well-crafted and compelling plot - and yet requires little intuition on behalf of the player to actually complete. He's the consummate bad guy, and elicits an outpouring of animosity rare to the rest of the game's foes.īut there is one red mark on Miraak's sterling antagonist rap sheet: he's a fairly weak boss. He appears out of thin air to steal our dragon souls. He initiates the storyline by sending assassins to murder us. Egotistical, arrogant, thirsty for power, Miraak belittles our own meager dragon slaying efforts and considers himself above all others. Not only is our nemesis seeking to enslave the entire population of Solsthiem through mind control upon his resurrection, he also lays claim to being the very first Dragonborn, thus stripping contemporary exclusivity over the title away from Skyrim’s Dovahkiin protagonist. Whisking players away to the ashy island of Solstheim - returning The Elder Scrolls to the province of Morrowind for the first time since 2002’s third chapter - Dragonborn’s narrative aligns us against a once-thought-to-be-dead dragon priest named Miraak. Thankfully, Dragonborn arrives as a reversal of fortune.
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